The setup of a UniqueValueRenderer is quite similar to that of a ClassBreaksRenderer, with the differences owing to the fact that it involves matching values in a string field rather than a range of values in a numeric field. A common example is symbolizing land parcels based on their land use (residential, commercial, industrial, etc.) To set up an object of this class, you specify a field to base the renderer on (actually, up to 3 fields), then define the renderer’s classes using either the uniqueValueInfos property or the addUniqueValueInfo() method.
The pen above shows the Jen & Barry's cities symbolized by the presence of a university in the city. The renderer is based on the UNIVERSITY field, which holds a value of 1 (has a university) or 0 (doesn’t have a university). Like the previous example, a function is used to handle the creation of the renderer classes. In this function, an if-then construct is used to create a different symbol and legend label depending on whether the UNIVERSITY value is 1 or 0. Note that two IconSymbol3DLayers (a cross and a circle) are combined to form the symbol for cities with universities.