GEOG 497
3D Modeling and Virtual Reality

Overview

Print

Overview

As discussed in Lesson 1, 3D modeling and the availability of 3D data are going mainstream. Technology, while it has always developed as part of society for thousands of years, has now reached a level of maturity that allows non-experts to make substantial contributions in several fields. 3D modeling and VR are at a point where cartography was 20 years ago when map-making was placed into the hands of the masses (for better or worse). The workflows that we are discussing in this lesson are examples of how affordable and accessible 3D modeling has become but also provide insights into higher-end solutions. As with all aspects of this course, we will only scratch the surface of a number of possibilities and what was true at the beginning of the course may even be replaced by newer technologies, better algorithms, and lower-cost solutions at the end. We are living in exciting times.

Learning Outcomes

By the end of this lesson, you should be able to:

  • Compare input modalities such as sensed data versus modeling
  • Discuss options for using remotely sensed data such as LiDAR
  • Compare modeling platforms such as CityEngine, AutoCAD, SketchUp
  • Discuss options on how to interact with 3D models
  • Define the concept of a game engine such as Unity3D
  • Discuss hardware available for interacting with 3D models in VR

Lesson Roadmap

Lesson Roadmap
To Read
To Do
  • Assignment: Article and Review

Questions?

If you have any questions, please post them to our "General and Technical Questions" discussion (not e-mail). I will check that discussion forum daily to respond. While you are there, feel free to post your own responses if you, too, are able to help out a classmate.