Summary and Tasks Reminder
In this lesson, you significantly extended your Unity skills by learning how to add a user-controlled avatar and enable colliders for the objects in the scene, and how to create a camera animation with the Animation View. We also spoke about the different ways to create VR experiences for different devices with Unity, including using 360° videos for the Google Cardboard as an efficient option for devices that may not have the hardware performance to run VR applications in real-time. We have now come full circle with regard to the 3D and VR application building workflows we discussed in Lesson 2. We hope that these last two lessons focusing on Unity and the skills you acquired in them will prove to be a helpful complement to your 3D modeling and analysis repertoire.
Reminder - Complete all of the Lesson 8 tasks!
You have reached the end of Lesson 8! Double-check the to-do list on the Lesson 8 Overview page to make sure you have completed all of the activities listed there before you begin Lesson 9.