Running the Project
Once you are done with your animation, you can close the Animation window, maximize the Game Window, and look at your camera flight in full size. Just press the main Play button at the top or CTRL+P.
Check out whether you are happy with your camera flight as it appears in the Game Window. If not, you can revisit it by selecting Camera Setups and opening the Animation window again under “Windows -> Animation”.
You can now go ahead and build a stand-alone Windows application as explained in Lesson 7. Our next goal will be a little different. We want to be able to see the camera flight in 3D and be able to actually look around. One option would be to turn this project into a VR application, for instance for the Oculus Rift or HTC Vive. But since most likely not many of us have access to an expensive VR device, what we are going to do instead is to use the Google Cardboard for our “VR application”. The approach we are taking for this is to record a 360° movie of our animation, make it available on YouTube, and use YouTube’s Cardboard support available on most smartphones to turn the video into a VR application.